Dragon Lancer/Dragon Armorer


Level KXP Spells
TH
10(none)+0
23(none)+2
36(none)+4
412(none)+6
524(none)+8
648(none)+10
7100(none)+12
8200(none)+14
9400(none)+16
10800(none)+18
111200(none)+20
121600(none)+22
132000(none)+24
142400(none)+26
152800(none)+28
163200(none)+30
173600(none)+32
184000(none)+34
194400(none)+36
204800(none)+38
215200(none)+40
225600(none)+42
236000(none)+44
246400(none)+46
256800(none)+48
267200(none)+50
277600(none)+52
288000(none)+54
298400(none)+56
308800(none)+58
319200(none)+60
329600(none)+62
3310000(none)+64
3410400(none)+66
3510800(none)+68
3611200(none)+70
Requisites:Str 14, Dex 15, Con 16
Alignment:any
HD/level:4d3
Weapon Prof.:6+level*2
To Hit Table:2xWar
Save Table:Rog
Reference:Alternate Dragon Cleaver
Groups:Warrior, Overt, Alternate
Complexity:CF=5
Dragon Lancer:
Gets Exceptional Str, Exceptional Dex, and Barbarian Con.
Weapon Specialization uses "Spec Barbarian" line for number of attacks.
You may melee things that aren't in your group (you have 10*LVL' reach).
Level 1 ¶: Dragonlancing / Inverse Dragonlancing: 1V: Get +X to hit and +Y damage (on every attack) until you use this ability again, where X+Y = your max hp. X and Y cannot be negative. These plusses count as magical plusses for purposes of overcoming "+ needed to hit" and DR. This ability does not automatically go up as you level; you need to spend 1V action each time.
Level 1 ¶: 1 attack: Dispel ("Twist") an effect running on someone
Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
Level 1: Trample: If you do enough damage to drop a creature, you may trample over the rest of the damage to a creature within your reach.
Level 1: 1M: Summon a DL=(LVL+1)/2 Dragon mount of your choice.
Dragon Armorer:
Gets Exceptional Str, Exceptional Dex, and Barbarian Con.
You have +LVL instances of Tactical Movement (you may move to 1+LVL groups of targets with a single V action).
Level 1 ¶: Dragonarmoring/ Inverse Dragonarmoring: 1V: Get +X to AC and +Y saves until you use this ability again, where X+Y = your max hp. X and Y cannot be negative. These plusses count as magical plusses for purposes of "+ needed to hit" and DR. This ability does not automatically go up as you level; you need to spend 1V action each time.
Level 1: +1bV action per round.
Level 1: Inverse over Hit: If someone hits you by more than 20, subtract 1 damage for each number over what they needed to hit.
Level 1: 1bV, 1/s: Interpose in front of a physical attack sequence.
Level 1: 1bV, 1/s: Redirect one damaging or harmful effect so it targets yourself.
Level 1: 1M: Summon a DL=(LVL+1)/2 Dragon mount of your choice.